Wednesday 28 November 2007

Week 9: Post production problems

Okay, we had a tough day today, and may have slightly overreacted as our film isn't on the same level as Gears Of War, but i burnt it to dvd, and it looks amazing on my hdtv, the contrast's so good the white light actually blinds you at the end, so i think we should submit it on that! Haha.

But seriously, due to several factors we had not perhaps had enough time to explore all the areas we had wanted to at the start, for example heat haze, and sand effects, which would have given it that extra depth, as myself, Jeff, Sam King and Kanika have absolutely no experience with After Effects it was impossible at such a late stage to add in these extra layers to the film - which has led perhaps to it looking slightly more "3d" than we had wanted.

The other problem was the hyper-realistic style we went for, which means you scrutinize any area that is less than perfect, and the lighting in some shots looks really nice, and in others quite flat and lifeless.

Hours experiment in Premiere, chopping, changing and trying literally every filter has led to us improving the overall effect slightly, but when rendered the compressors seem to result in a "washed out" affect.

However I think overall, the camera set-ups and environmental modelling is really successful, and with the spanish guitar music and subtle wind effects, we have still have a good outcome, just that our ambition exceeded our time and scheduling, and as we have only been able to actually meet as a group one day a week for the past three weeks, (due to Harveys work experience, Sam's medical problems and various other unforeseen circumstances) it has been difficult in the final stages to communicate - as we all have our own individual specialisms.

No comments: